Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
From childhood, they have been training with their beast, feeding it, healing it, and sleeping with it. It is their duty to scout ahead into the unknown, to go where no Dark Elf has gone before. Some day, they will become Master of the Lizard.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Advances from: | |
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Advances to: | Lizard Master |
Cost: | 24 |
HP: | 37 |
Movement: | 7 |
XP: | 35 |
Level: | 1 |
Alignment: | chaotic |
ID | Dark Elf Lizard Rider |
Abilities: |
deathlance pierce | 10 - 2 melee | charge | |
claws blade | 5 - 3 melee |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | -10% |
cold | -20% |
arcane | 10% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 50% |
Cave | 1 | 40% |
Coastal Reef | - | 0% |
Deep Water | 100 | 20% |
Flat | 1 | 30% |
Forest | 2 | 40% |
Frozen | 4 | 20% |
Hills | 1 | 50% |
Impassable | 100 | 0% |
Mountains | 5 | 40% |
Mushroom Grove | 1 | 40% |
Sand | 1 | 40% |
Shallow Water | 3 | 20% |
Swamp | 2 | 40% |
Unwalkable | 100 | 0% |
Village | 1 | 40% |